﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Panopticon
{
    public class Platform : Actor
    {
        public Platform(Rectangle newSpace) :
            base(newSpace, Game1.Textures["WhiteBox"], Color.Turquoise)
        {
            isSolid = true;
        }
    }
}
